Big updates coming soon.

It's been a year since we launched our public beta. We've been busy compiling your feedback and now we're working on a whole new game engine.

The improvements and new features are too numerous to mention, but here are some of the highlights...

RAMPS and GRINDS. We've got aerials and grinds happening on a closed test course. We'll be including these long-awaited features in the next few months.

Faster Render Times, better graphics. We've made the jump to Papervision3D 2.x and are working very hard to get this into beta. It just feels better- especially in Flash 10. We will be encouraging users to upgrade to 10 soon.

Adobe AIR framework. We will be offering the game as an Adobe AIR app soon- which will run noticeably faster than the web version. We will encourage our registered users to download the AIR app and try it out when it's online. You will love it.

Donut Socket Server. I'm putting the finishing touches on our own home-grown socket server to phase out our existing demo. This is a huge milestone for us, and where most of my time has gone over the past several months. The end result will be a virtually "unlimited" number of concurrent users, which will allow us to see just how many people we can have on at one time. Exciting stuff.