Papervision 3d

Syndicate content
Open Source Realtime 3D Engine for Flash.
Updated: 21 min 24 sec ago

Kicks Creator

Fri, 11/07/2008 - 20:03

Here’s one of best uses of PV3D I’ve seen so far.

Kicks Creator was made using Papervision 2.0. It allows users to color and paint a custom Nike Dunk by interacting directly with a 3D model. User designs can be submitted into a contest where the general public gets to vote and rate the top designs.

It was developed at R/GA in New York. More info on Noel Billig’s blog, one of the developers of this amazing site.

      
Categories: Technology

Save your sensible

Fri, 11/07/2008 - 20:02

Digital Pictures Interactive, from Melbourne, was behind the development of this site for George Patterson Y&R and Cadbury Schweppes.

The campaign for their Spring Valley brand, involves ‘finding and meeting’ your own ‘Sensible’; a comical character that inhabits us all, and here you can have fun with your Sensible in various ways.

It uses the MD2 file format and parser to create one of the first commercial implementation of a realtime 3D character animation with Papervision3D.

More info here.

      
Categories: Technology

Online Papervision3D training - Nov 8th. Optimization Techniques

Wed, 11/05/2008 - 02:07

We’re doing one more of these before the year’s end and won’t likely do it again until February 2009. We weren’t going to do it at all, but we’d had a great response to do one more, so we’re squeezing this one in before the holidays really kick in.

I’m taking a break from traveling for a while, so RMI has set me up with some on-line course time and this weekend (SATURDAY), I’m going to pouring over the Winterwonder Land application and talking about optimization techniques for Papervision and the flash Player in general.

In the course files, I’m including nearly all the demo’s I used for the classes I taught in person as well as the source for Winterwonder Land’s animation engine etc.

If you’re interested, you can sign up over at RMI’s site:

http://www.richmediainstitute.com/node/277

Hope to see you there!

      
Categories: Technology

Papervision3D Workshop from the Core : Venice Beach!

Mon, 11/03/2008 - 13:10

On the 4th and 5th of December we will be heading out to Venice Beach, LA for a 2 day Papervision3D workshop from the core, organized by RMI and your trainer will be Ralph Hauwert.

During this 2 day workshop from one of the core team members, you’ll recieve hands on experience both in everything Papervision3D, covering topics such as the basics of setup and deployment, as well as advanced features and usages of the award winning Papervision3D engine.

We’re looking forward to see you there. Make sure you register fast, since there are only 24 seats available for this workshop! Also, make sure you hang around until the 6th, since there will be a free Flash event the day after, with speakers such as Lee Brimelow, GMUNK and Branden Hall.

See course outline, location / order ticket at RMI.

Read more about LAFlashapaloozastock III

See you there!

[Correction added, this is a 2 day workshop, not 1 day].

      
Categories: Technology

ESPN-NASCAR Results Simulator

Wed, 10/22/2008 - 10:56

During the last months, our friends from Blitz have been busy with the ESPN-NASCAR Results Simulator, which turns out to be quite an amazing technical feat.

1. Click and drag the drivers to the positions where you think they’ll finish in next week’s race.

2. Give a “Led a Lap” flag to any driver you think will lead a lap and give a “Led Most Laps” flag to the driver you think will lead the most laps. These flags will help you see how your predicting skills measure up when you review your accuracy after each race.

3. When the Results Simulator has finished you will be taken to the Overall Standings page, where your personal results are displayed. From here you can print your simulation, send it to a friend, or save it. Saving will allow you to revisit past predictions and review your prediction history. Just create a login and click your name at the top right any time you want to see how you’re doing.

      
Categories: Technology

Papervision QuadTree Support

Tue, 10/14/2008 - 04:07

That’s right!  Papervision3D now has integrated QuadTree support.  For those of you who aren’t sure what this means - it is a technique of subdividing the screen into smaller and smaller regions to resolve potential conflicts between triangles.  This is one solution to the common error found in the Painter’s algorithm that Papervision, (and all Flash3D engines) uses.

Papervision3D isn’t the first engine to incorporate QuadTrees into 3D Flash - and this is actually a port from Away3D.  Those guys did a phenomenal job at implementing QuadTrees into their engine - and after scouring the math and structure, very few changes were actually made to it - mostly just some big changes to get it working in Papervision, and a few extra features to help you out.  Be sure to give the Away team huge props for their work.

So to start using it, you will need to update your SVN, and check out the new QuadrantRenderEngine class.  For some demos and a walkthrough on how to use it, as well as some of the nuances of the QuadTree, check out my post, Using QuadTrees In Papervision3D.

In terms of what this means for the engine, it is a good step forward for Papervision3D.  Not only does it now give users 1 more option for handling z-fighting - it also setup the engine for some cool new features that will be coming out soon, including BSP and 2D clipping.  In addition, it got me going through the engine, and found some things that needed to be cleaned up.  All in all - it only means great things for the community.

Enjoy!

      
Categories: Technology

Adobe MAX 2008 Europe

Thu, 10/09/2008 - 15:51

Taking place in Milan on December 1st - 3rd, Adobe MAX 2008 Europe is shaping up quite nicely, particularly for those interested in realtime 3D engines for Flash.

My session titled Advanced Papervision3D will happen on Monday 1st at 16:30:

Dive deep into the third dimension with the creator of Papervision3D and discover the secrets behind the latest interactive 3D experiences. The session will focus on the techniques, workflow and planning necessary to overcome the creative and technical challenges of real time 3D in Flash, giving an inside view of the entire creation process, from concept and planning, to development and art production.

Look forward to see you there!

      
Categories: Technology

PV3D Showcase: 9 Cool Experiments in 3D

Wed, 10/08/2008 - 15:58



      
Categories: Technology

KARIMCZ

Wed, 10/08/2008 - 15:55

Philippe Roy is the very talented designer behind the portfolio of Karim Charlebois-Zariffa.

Philippe had his PV3D initiation last February in San Francisco, in the class of John Grden, and since then, he’s been working on the website.

A great and simple 3D navigation. Very slick altogether.

      
Categories: Technology

Flash Gear Solid VR

Sun, 10/05/2008 - 19:00

Inspired in Metal Gear Solid VR Missions for the original PlayStation, Flash Gear Solid VR is a little 3D puzzle/shooter game that’s quite challenging and fun to play. An absolute must for MGS fans.

Your mission is simple. Use your remote control Nikita missiles to destroy all of the targets in each level. Use a variety of techniques to get the fastest time and claim first place. Beat all of the levels to find out what is in the box! Be sure to use the First Person View to better explore your surroundings.

Uses Papervision for the rendering of the VR environment for both the Top Down View and First Person View. The game information panels and background are 2D overlayed over or beneath the PV3D viewport.

Created by Ray Wu, who works in the US healthcare industry but does some Flash game programming on the side for fun.

      
Categories: Technology

Papervision3D Portfolios : Barcinski & Jean-Jean & Fat-Man Collective

Tue, 09/16/2008 - 12:45

2 very nice Papervision3D powered portfolio sites have just emerged.

Barcinski-JeanJean - From the makers of VectorVision, this highly entertaining and very well constructed site comes. 3D Glasses, VectorVision, Cloth Dynamics, Panorama Photography…it’s all there, it even sports a 3D version of pong for your loading pleasures. Well done guys! (make sure you take a look at the video panorama).

Fat Man Collective - They are Thinkers, Designers and Developers and it shows! This nicely designed portfolio sports some nice prerendered and realtime 3D, making it seamless eye candy. The integration between 2D and 3D stands out, as does the 3D modelling. Great work!

Categories: Technology

Training with John Grden postponed until Sept 27th

Fri, 09/12/2008 - 20:17

Sorry about that all, but the class has sold really well, so that’s encouraging!

I live roughly 30 miles from where Ike the hurricane is going to hit in the next 12-16hrs.  So, I won’t have power I’m sure or internet access for that matter.

Really sorry about the hassle,

John

Categories: Technology

TRAINING w/ John Grden: Sept 14 - this weekend

Mon, 09/08/2008 - 19:26

Hey all, I’m doing another one of the online training classes this weekend! I’m doing optimization techniques again, but with revised videos. The last ones we’re a bit tough to read and to the folks that took the last one, we’ll be sending an invite to all of you to view the archive of this weekends session which will be MUCH easier to read and see.

I’m going to be showing you how you can take your Papervision3D applications from 3fps to the mid 20’s and beyond! It’s a really good class for beginners, immerdiate and advanced. I’ll be there for the entire class to answer questions and help out. The course includes all source for Winterwonder Land as well as many of the demo files and source I hand out at courses I teach on site.

Click here if you’re interested in attending!

Categories: Technology

Papervision3D workshop coming to Amsterdam !

Mon, 09/08/2008 - 16:12

The 21st and 22nd of Oktober are dates to be marked in your calendar, as the Papervision3D workshop returns to Amsterdam, organized by RMI and your trainer will be Ralph Hauwert.

During this 2 day workshop from one of the core team members, you’ll recieve hands on experience both in everything Papervision3D, covering topics such as the basics of setup and deployment, as well as advanced features and usages of the award winning Papervision3D engine.

We’re looking forward to see you there. Last year was sold out very, very fast, so make sure you order your ticket in time!

See course outline, location / order ticket at RMI.

Categories: Technology

<head> the global web conference

Wed, 09/03/2008 - 11:25

The online conference previously known as Singularity is now called <head> and with over 70 speakers, is not an event you’ll want to miss.

Experienced live over the Internet, you can join in from anywhere and interact with attendees and speakers including PV3D team members John Grden, Ralph Hauwert, Seb Lee-Delisle and myself.

Early bird discount price of $99 has just been extended till the end of September. Look forward to see you there.

Categories: Technology

PaperKing3D Open-Source Contest Results

Mon, 09/01/2008 - 16:36

1st Place - 13Flo.com - Winner of the Adobe Creative Suite Master Collection and title of “PaperKing3D”

2nd Place- VectorVision - Winner of FDT Enterprise Edition (our preferred ActionScript editor)

3rd Place - Coverage3D.com winner of 2 tickets to Flash in the Can (FITC) in 2009

Honorable mentions:

http://www.typerhero.com/
http://www.paperskate3d.com/
http://www.everydayflash.com/blog/index.php/2008/06/24/microphone-animation-papervision3d/
http://www.photostorm.flexplayground.com/
http://www.yarus-group.com/
http://www.spencerwannop.com/limoVision/limoVision.html
http://pv3d.org/contest/demos/Flight404_Particles/index.html
http://polig.daa.jp/starPolygon001.html
http://www.beestudio.pl/beegame/

We wish we had prizes to give away to everyone who entered because it’s obvious that a lot of hard work went into each entry. Since this was an open-source contest, I do have all of the source code for each project you see here. I’ll be finding somewhere to host it soon and make the links available on the developers blog and the mailing list. Thanks again to everyone (especially our sponsors), we look forward to holding another contest again soon.

-the team

p.s. - to the winners, we’ll be contacting the sponsors this week to send out your prizes.

UPDATE

Source code: http://dev.papervision3d.org/2008/10/06/paperking3d-source-code/

Categories: Technology

.net Awards 2008 Nominees

Wed, 08/27/2008 - 20:11

Papervision3D and two PV3D projects have been nominated for a .net Best of the Web Award from .net magazine.

Papervision3D has been selected as finalist for the INNOVATION OF THE YEAR category.

We are the only Flash related project alongside some serious contenders including Google Android and App Engine, Microsoft Telescope, Open Social and Silverlight 2.

Receiving this nomination is already pretty cool, but with your much appreciated votes we could get into the top three, leaving the final decision to the jury.

And for the INTERACTIVE SITE OF THE YEAR category you can choose between two great PV3D sites: Spectra Visual Newsreader and Red Bull Flugtag Flight Lab.

The .net Awards 2008 celebrate the best in web design and development, mixing public opinion with the insights of a leading panel of judges from the likes of Yahoo, Microsoft, and Google.

Many thanks for your support!

Categories: Technology

Papervision3D at Flashforward2008 Film Festival

Wed, 08/27/2008 - 19:04

We are very happy to announce three Papervision3D winners at the Flashforward2008 San Francisco Film Festival.

Congratulations to all the winners and nominees.

Categories: Technology

SVN Changes, new Project Manager

Mon, 08/25/2008 - 14:30

We’re finally making the move to get 2.0 out the door as a final release!

Today, I tagged what was the current trunk as 1_7 and you can find that in the tags folder if you were using the trunk

The trunk has been updated to 2.0 beta 1 Great White and Ralph has posted a zip for download if you want it that way.

http://code.google.com/p/papervision3d/downloads/list

We’re working to get the documentation on the public api done, and at that point, we’ll release 2.0 as a final.

Also, we’ve changed my role (JohnG) to that of Project Manager.  We felt we needed to have one person at least keeping an eye on the big picture for releases and milestones and after voting on it, it was decided.  So, we’re going to be putting together milestones for dot releases of the engine and try to remain focused on these new milestones now that the engine is at a stable place under the hood.

Categories: Technology

Papervision3D Training: John Lindquist!

Sat, 08/16/2008 - 01:44

When: September 22nd / 23rd

Where: New York City (Hotel Pennsylvania - New York City, NY - 401 Seventh Avenue, New York City, New York, 10001 USA

Description:

Official Papervision3D training from the guys who developed Papervision3D. We’ll cover everything to getting you started with Papervision3D to making a fully interactive 3d scene with 3d objects, lights, shaders, textures, are more.

Should be a great class for anyone that can make it out there! To sign up: http://www.richmediainstitute.com/papervision_New_York_City2
Categories: Technology